The two best candidates for a mini-combo are Former Champ, which gives you a 6-drop, along with a 5/5, for just 5 mana and Mogu Fleshshaper, which you can use to trade favorable and then transform into an 8-drop. Mutate: This deceptively simple 0-cost spell is a powerful tempo tool, in the right scenario.Although you cannot, normally, use that hero power in conjuction with Shudderwock, it should be considered if it’s worth holding onto The Coin, in case you’re going second, depending on the matchup. This new Shaman Quest transforms your hero power into the powerful Heart of Vir'naal, making the rest of the deck that much more powerful. Corrupt the Waters: The cornerstone of the deck.Furthermore, if you’re going second against a slow deck (mainly Warrior and Priest), it could be a good idea to keep The Coin so you can use Heart of Vir'naal and Shudderwock in the same turn, making for a truly powerful turn. You should keep in mind that Shudderwock will replay all of the Battlecry effects that you played up until that point, so you should try to keep a relatively empty hand, since you’re going to be adding a good number of cards to your hand. Out of the 6 available Lackeys, the deck prefers Ethereal Lackey for value, Witchy Lackey for tempo and Kobold Lackey for tempo as well. Most of the battlecries have to do with card-generation, specifically Lackey-generation. The “upgraded” hero power can generate a lot of value and tempo, helping you establish a board constantly, eventually aiming to run the opponent out of answers. The deck could be described as a tempo-midrange deck, that tries to get on the board with its early game cards, then using Heart of Vir'naal to really start taking advantage of the battlecries. The deck aims to complete the Quest Corrupt the Waters as soon as possible, before turns 5-6, so it can start getting a lot more value and tempo out of the battlecries that the deck contains.
0 Comments
Leave a Reply. |